![]() With WorldEdit’s extensive range of commands and brushes at your disposal, you’ll have complete control over your creations. For example, you can use a brush to quickly place rows of bricks or carve out intricate designs on mountainsides. One of the standout features of WorldEdit is its ability to use commands or “brushes” to modify blocks in bulk. With WorldEdit, you can create and edit terrain, copy and paste structures, fill areas with blocks or replace them, and even generate complex shapes and patterns effortlessly. This powerful tool allows players to manipulate their surroundings with ease, making large-scale construction projects a breeze. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with ].įile:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.WorldEdit is a must-have mod for any serious Minecraft builder. Integrity: float is lower than 0 or higher than100ġ.16.100 The region is greater than 64 * 256 * 64 (the equivalent of 16 chunk sections One or both specified regions are unloaded or out of the world ![]() The arguments are not specified correctly Must be a boolean (either true or false). Waterlogged: Boolean: enum Specifies whether or not waterlog the blocks when the structure is loaded in water. And it must be a single word that has no space or a quoted string. Seed: string: basic_string Specifies the seed when calculating whether a block should be loaded according to integrity. Must be a Single-precision floating-point format number. If 100, all blocks in the structure are loaded. Integrity: float: float Specifies the integrity (probability of each block being loaded). IncludesBlocks: Boolean: enum Specifies whether including blocks or not. Must be one of block_by_block and layer_by_layer.ĪnimationSeconds: float: float Specifies the duration of the animation. Must be one of x, z, xz, and none.ĪnimationMode: StructureAnimationMode: enum Specifies the animation to generate structures. Mirror: Mirror: enum Specifies the axis of mirror flip when loading a structure. Must be one of 0_degrees, 90_degrees, 180_degrees, and 270_degrees. Rotation: Rotation: enum Specifies the rotation when loading a structure. IncludesEntities: Boolean: enum Specifies whether including entities or not. ![]() When leaving and rejoining the world, the structure save files are gone. memory only saves the structure in memery temporarily. After leaving and rejoining the world, the structure save files is still there. disk saves the structure to the world database itself. SaveMode: StructureSaveMode: enum Specifies the storage location. Must be a three-dimensional coordinates composed of, and, each of which must be a floating-point number or tilde and caret notation. Specifies the lower northwest corner of the destination region. To: x y z: CommandPosition (in load mode) ![]() Specifies any two opposing corner blocks of the region to be saved. If namespace is unspecified, defaults to mystructure:įrom: x y z: CommandPosition and to: x y z: CommandPosition (in save mode) Should be in the format of name or namespace:name. Name: string: basic_string Must be a string.
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